Info · the card encyclopedia

Every card, and what the engine can do with it.

Search by name, card id, printed text or subtype. Open a card for everything this project knows about it.

How this page is put together

This page does two things. It looks a card up fast, and it says what the project actually knows about that card. Open any card for its printed text, its printings, and the structured effect the parser extracted from that text — including, when it applies, the fact that the parser failed.

An engine gap is a card whose printed text the effect parser could not turn into something the simulation can run. The card is still playable as a body, but its text does nothing when it should fire — so a simulation, a winrate or a deck recommendation involving that card is not describing that card. Those cards are marked in the tile, in the card panel and in the count above, and they are a filter of their own rather than a footnote.

Every number on this page is counted at load from docs/data/cards.json, never typed into the HTML. A typed number is right the day it is typed and quietly wrong afterwards.

Search matches all your words, in any order, against the card name, card id, printed text, trigger text, subtypes, attributes and colors. On a tile the small line under the name is the card id, then the cost written 2c, then the power; the card panel labels every one of them in full.

Keyboard. / jumps to search, or just start typing. move through the results, Enter opens a card and Esc closes it.

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