A card game database that shows its working.
Every card and every printing, the Comprehensive Rules and the official Q&A, a deck builder that argues from real tournament lists, a game engine that is checked against the rules while it plays, and a ledger of the cards you own. Where the data is thin, this site says so on the page — it does not round the gap away.
One of these doors is a program rather than a page: the board plays a real game in this tab, against a CPU, with no server and no sign-in. The doors themselves are drawn — every real card on this site has its picture.
What is in the database
The share of card abilities the simulation engine can actually execute. The rest are parsed, stored and shown — they simply do nothing when played, and the card page and the play board both flag them.
The counts are not loaded
What this can and cannot do
It can
- Give you every card and printing in the game, with the printed text and the ability text broken into structured triggers, conditions and effects.
- Quote the Comprehensive Rules by clause id, and connect each official ruling to the clauses it depends on.
- Play a full game against a CPU with an independent rules checker running alongside the engine — the checker asks the engine nothing, so when they disagree you learn something.
- Recommend deck changes from — tournament decklists across — events.
- Value a collection one printing at a time, and report the total split by how well each row is known instead of as a single figure.
It cannot, yet
- — of — abilities are stored but not executable by the engine. Those cards are playable as bodies; their text does nothing. Every place one appears is marked.
- Report a winrate it cannot justify. Where the sample or the engine's coverage will not support a number, the number is suppressed rather than printed with a shrug.
- Play a human. Play runs a full game against a CPU in your browser, but two people need shared state, which needs a server — so hosting a table, watching a game and benchmarking are switched off here and say why.
- Put a price on every printing individually. TCGplayer does not sell a separate product for every art Bandai prints, so some printings can only be valued as a group. My collection marks those rows and leaves them out of its confident total.
- Show you Bandai's card art on the public site. The images are 689 MB of somebody else's artwork and are not published with it, so every card here is drawn as a card back in its own printed color — a local build with the art pipeline run does show them.
- Tell you what the next set will do. Nothing here is predicted — it is all read out of the database or the published rules.
Where the numbers come from.
Cards, printings and abilities are ingested from the official card lists and
stored in data/optcg.db. Rules come from the
Comprehensive Rules v1.2.0 and the published Q&A. Decklists and results come
from tournament coverage. Printing-level prices are TCGplayer market prices
via TCGCSV, regenerated by npm run collection:data,
and My collection shows how old they are.
The JSON this page reads is regenerated by
npm run site; the timestamp above is that run, not today.